9/1/2013

few months ago, I was testing 'stamp' idea which draws sprite image into GRP layer.
by using double buffer, I was able to add simple animation to it.
with this trick, I could add unlimited numbers of non-moving enemies (with 2-4 animation pattern) to the screen.

SmileBoom japan (creator of Petit Computer) was doing 2nd game making contest(March 15 - April 30)
contest theme was "have fun in 1 minute".

I started working on this contest project after finishing April's fools joke project.
so this game took exactly 1 month to finish.

at first, I had quick idea of protecting treasure chest from enemy in all direction.
Here is rough sketch on masking tape.

(enemies with money bag on their head...it was main point. I thought it would look funny in the game)

since gameplay is original(not port of any), my brother wanted see gameplay in action first.
I made quick slime coming from all direction demo.
2 weeks into making, I decided to rewrite whole slime part and added different types of enemies.
there are 2 modes.
1 minutes mode with slimes.
endless mode with various enemies with unique moving patterns.

When adding title screen, I decided to use my region detecting routine for different title screen.
english title screen for petit computer. Japanese title screen for puchicon mkII.

Here is my entry for 2nd official petit computer contest by Japanese SmileBoom.
theme was "have fun in 1 minute".

my game has simple rule. Protect treasure chest from monsters. Game over if you run out of money.
Controls: Directional Pad - Move
Hold R - Lock and Aim
A/B - Fire

There are 2 modes.
1 minute mode: survive simple intense wave of slimes for 1 minute.
endless mode: protect treasure chest until money runs out. enemies get tougher as they are killed. When you kill enemies, they will just sit on the floor.
so after a while, tons of enemy will pile up on the floor and distract you. (Oh~ My Eyes!!)

If you think 1 minute mode is too hard, practice with endless mode.

Notice:
This game detects Japanese/US region and select language automatically.
if you use Petit Computer, you will see English title screen.
if you use Japanese Puchicon MkII, you will see Japanese title screen.
language option can be changed and saved in option menu.

here is video

here is QR code. use petit computer's QR-scan menu to scan them.

about 2 months later, smileboom announced winners. I didn't win. (even some half-made tech-demo won)
there were several non-japanese entries from NintendoLife forum.
I think smileboom simply ignored our overseas entries when they choose final winners.
They didn't even send (Q) Participation Award, which is a sticker.

since I didn't win, my game's QR code never got posted on official site. (only winner's QR codes were posted)
only the judges at smileboom played my game. (and 4 people at NintendoLife forum)

few days ago, I decided to add my game to PetitComputer wiki... so more people can play my game...
here is wiki page.

as usual, it got pretty ignored... just like most of my nintendolife forum/gamefaqs posts.

about jackhalo... it is a joke project.
when I made stonball for petit computer, I posted at nintendolife forum and gamefaqs BBS.
both post got completly ignored. not even reply or anything.
so, in order to test people's attention, I tricked my brother to make Jackal graphic with halo theme.
and worked on this joke project Jackhalo. and finished barley on Aril fool's day.
and uploaded the video on youtube... guess what? it got ignored like for a month...

about a week ago, I posted nintendolife forum about detecting select button(pressing select button just quits the program and goes back to edit mode)
to attract people's attention, I used nice looking exerion look-alike demo with 3d scrolling ground with mountains.
I added the select button routine, and uninstall option idea in game.
I posted my example and checked later, it got lost in page of posts. I don't think anyone actually read my post.
so I posted on tutorial thread. nope. no reaction.

almost everything I do gets ignored. I think I am invisible.

We are working on new petit computer project. it is port of Slime Quest.


4/1/2013

Happy April fools' day!!

Jackal + Halo.

This is my new project for petit computer.

this is WIP(work in progress).
so, music is awful.
and only has 1 kind of enemy, Grunt.
no collision detection whatsoever.

Sorry. no QR code.


3/11/2013

added Petit Computer section.


10/29/2012

Here is my second project for Petit Computer.
It is not a port of one of my previous games.
While my brother was converting his old graphics for Petit Computer, I decided to make simple remake of old MSX game using ASCii Graphics.

STONBALL

It is a remake of old BASIC game from old game making book for MSX computer.
It is a simple block pushing puzzle game. Control left or right player to push blocks and move all balls to bottom.
but, if both players are on same line, they will not push at all.
it sounds easy, but it is pretty hard.

There are 20 levels originally, but MSX version had only 10.
I only used those 10-stage data and rewrote everything from scratch.
for example, MSX version used 2d array to store stage data... I used strings.
since Petit Computer supports touch control, I added touch control for stage menu and gameplay.

here is source code in QR-code format.
(you will need 3DS/DSi with Petit Computer to scan them)

Here is solution for stage 1 and 2.
If you don't want to spoil the fun of solving first 2 stages, don't watch this video.

My brother is still making/converting his old graphics.


8/21/2012

I got Petit Computer (DSiware) for 3DS.
(image from official site)

It is a game making program using BASIC language.
It uses line number, so lots of GOTOs are needed.

It has some good graphic routines, such as 100 64x64 sprites with zoom+rotate support.
8 channel music engine that will play BGM on its own.
US version has removed Voice synthesis support.
(but, it is mentioned in help menu. "Text entered is read using voice synthesis. The emotion, pitch, and speaker type can all be modified.")

Anyway, I can make simple games using BASIC language.

General spec is very similar to MSX1 computer, such as 256x192 resolution, MML(music format)...etc
It will be crazy easy to port MSX1 games.

Here is my first Petit Computer project.

NyanCat!
(go here for more info about NyanCat. http://www.youtube.com/watch?v=QH2-TGUlwu4)

Here is QR code for Petit Computer DSiware.
To test it, you need 3DS (or DSi) and "Petit Computer" DSiware game.

next project will be port of one of my old game.


5-15-2011

T-Mobile sidekick phone will end its data/internet service on end of MAY.
several years ago, the T-Mobile sidekick phone suddenly stopped working.
so, I upgraded to newer green sidekick phone made by sharp.

it worked fine until... I got letter from T-Mobile that the sidekick will end its data service on May/31.
so, I upgraded to new sidekick phone again.

it looks like sidekick... a lot like sidekick...
it is an android touch screen 4G phone made by Samsung.
keypad is worse than old sidekick.
space between keys are too far. it will take quite a while to adapt to new spacy keys.
and they replaced trackball with awful optical sensor.
anyway, I installed AIM app(AOL Instant Messanger)
AIM works fine. I can send message to JawsV in the morning in parkinglot at work.

here is size of all sidekicks I have

I was working on sideview platformer game(it was for FreeBasic game compo, but I dropped from compo and worked on my own pace).
I am working on several other game project, so I progress for platformer project is in 'hold' state...


8-07-2010

MasterMinds Software made windows port of MiniRPG2 and CookieDelivery in one program.
added in download section.


7-22-2010

Finally, another update!!!

I made another game for Free-Basic-Game-Directory compo.
rule: feature the player in the role of the antagonist.


<SlimeQuest.zip>
You control slime and try to escape from castle zoo to your slime village.
Find key from people or various objects in town then escape before time runs out.
When timer reaches zero, ChangeV will get you!

It did very well on compo, but seems not that well as UminvaFB did.

I am planning a new project... bigger version of Fatal Flame...
just planning stage.


11/15/2009

added GameBoy programming tutorial for beginner section.
just Table of contents for now.
will update more soon.


11/1/2009

I made hexagon-grid based graphic library to make MiniRPG boardgame DX.
I made some walking demo using my hexlib library (it is not an engine)
and posted the demo on both FreeBasic and Free Basic Game Directory BBS.
here is latest version of demo.

click anywhere on the map and ChangeV will walk to that tile.
you can toggle unpassable wall with right mouse button.
download ver.6a (added scrolling camera):

hex_demo_v6a.zip

anyway, no one remembered our old boardgame on both BBS.
That means, we don't need to rush the board game project.
JawsV is modifying some of old graphics.
also planning to add option to skip battle (not all of it).

I added more stuff to previous Fatal Flame GameBoy mini game.
here is screen shot and link.

fatalflame_v2.zip (use it on emulator or something)
red pepper is replaced with long fuel bar.
I added score, and hiscore can be saved.

I found someone from PeteQB BBS was making GameBoy programming forum.
I was happy that someone else was still interested in old gameboy programming.
then I found out GBDK compiler had new versions.
so, I downloaded this new GBDK from sourceforge...
this new version has SDCC.exe in BIN folder. (old version has no SDCC.exe in BIN folder.)
zomg! full of bug! all of my old codes are not working.
even DSCAN sample demo that came with the comipler is running weird.
some of graphic related function are missing.
I am still testing to do some workaround and stuff.

I think I will make some tutorial for GameBoy Programming stuff.


8/23/2009

Here is another short mini game.
This time, it is for GameBoyColor.

I was working on FreeBasic joypad routine.
I made a test demo with flame thrower stuff.
Then I decided to make gameboy version too.

I dug up old GBDK SDK and stuff.(most stuff are gone)
GBDK is somewhat buggy and slow(it is C), but I managed to finish all stuff under 32K (without using MBC).
I didn't have enough free time, so this short game took about a month to finish.

Enemy gets tougher as you kill more.
Difficulty affects the red pepper.
There is no score feature.
Here is youtube video of this game on real hardware.

Here is Gameboy Color <ROM>. (use it on emulator or something)
I wonder what is the next project? hmm... hehe.


10/26/2008 (yup. I haven't touched Jaws-V soft for 4 years)

AOL will stop their FTP service (for homepage) on end of October.
They could at least give us some space, so we can make redirect page.
But. No... No... All FTP service/space will be gone... even from PAYING MEMBERS!!!

So, old Jaws-V soft and its URL will be gone.
I moved whole Jaws-V soft page to ChangeVworld domain.

http://www.changevworld.com/jawsvsoft/index.htm

Anyway, I haven't updated this page for so loooooooog time.
Lots things had happened.... but I forgot most of them. x_x.

Few big things are...
Few years ago, hurricane Katrina hit near us. We lost almost everything to flooding(rising water level).
we lived in trailer for a while until house was repaired.
I found FreeBasic then. and made some stuff...


<hijump.zip> is remake of the one of those 10-line BASIC game for MSX computer.
(actually, it was 11 lines. I optimized it to 10 lines)
Player uses only the space key to charge and jump over the walls.
I made Missile Jump (remake) with sprite and animation, but got canceled just before finishing.
(one of reason:'danmaku' style detection doesn't work with this type of game. it is just wrong)

Later, I entered few game-making compo.


I entered first compo with <crane.zip>. (it is remake of old MSX computer game written in BASIC.)
*It is BASIC game. it's not in .ROM format, so I don't think anyone played it. if you really played it. then tell me about the the control. original had somewhat strange control)
Anyway, people hated 'UFO Catcher" like control. (You can't move left/right when claw is lowered.)

So, I made free-move version. <crane_freemove.zip> You can move left or right in the game field. (but you still can't drop letters on the track area.)
Now, it is much easier to advance...(too easy. gameplay is broken.)


Next Compo game was <invader the final story DX>.
"use only the provided graphics and sound" was the rule.
I used the graphics in every possible insane way.
after compo, I corrected some clipping bug and added more parody (and new attack for final boss.)


Last compo game was <uminva_fb.zip>. (Umi + Invader. get it?)
Original Uminva was one of the machine language + BASIC game for MSX computer.
Player moves crosshair and shoot the aliens. I added so many thing to original gameplay.
I barely finished it on time and submit to compo. It did pretty well.

Now, current project...

I am making hexagon-grid based tile engine for MiniRPG Board Game DX.
I added scroll and mouse detection.

I added A* path finding routine.
I used info/sample from http://www.policyalmanac.org/games/aStarTutorial.htm and coderJeff's example
I removed all pointer access and replaced them with array index and added more stuff and calculation.
It's not optimized, but it is working.

I finished floodmap thingy.
It is used to calculate walkable ground in strategy games such as Super Robot Wars/Final Fantasy Tactics.
I used simple scan style rather than recursive style.

Since I finished and added 2 useful routines, I can finally ask my brother to start actual project.


12/25/2004

Merry Christmas.
I got nothing. no money. no presents...
(by the way, I bought these things much much earlier...so they can't be counted as Xmas present...)


Yup. got sidekick2. It is pretty useful for AIM.


Also got Nintendo DS(note : size difference...).
Picto-chat is funny, but pretty much useless...
No plan for PSP yet. (hmm I wonder if it will have region lock for games...)

I got some more Suchie-Pai items, but not enough time to update the museum...hmm...

I also gathered enough material for JAMMA SuperGun project.
Haven't tested RGB converter board, but I am sure it will work fine...
When it's finished, It will be connected to GinGaNinKyouDen PCB. he he.


9/9/2004

I got Super Robot Wars MX for Jaws-V.
Machine Robo team is in this game too.
graphics are much much better than the Impact.
anyway, Jaws-V is making hi-quality Machine Robo wallpaper. (forever to make...)

Oh, I forgot...
my old PC (WIN98 first edition) is almost dead...
So I got new cheap PC(this time, OS is XP) with cheap flat LCD monitor.

I normally don't upgrade component, but it didn't run Ys6 at full speed...
So, I bought cheap ATI Graphic card and installed it.
not only it runs Ys6 perfectly, but it also has TV-in and TV-out feature. he he he.
*it runs Doom3 smoothly on lowest setting with every option turned off. sigh...

Tales of Symphonia... it's finally released in english.
they replaced opening song with stupid music (which doesn't even fit the visual)
yup..it ruins the mood even before starting the game.
anyway, everything else is fine.

finally... I am thinking about restarting old project again.
Thanks 2 people for helping me remembering the passion about "creating something from nothing".
This time, I will apporach the project with different method.
It's been so long, most of references are gone, but I think I can manage something...
I wonder what this PROJECT is... he he.

oh yeah. I am very busy. I don't have free time anymore.


3/12/2004

I found region 1 Suchie-Pai DVD!!
Yup. this OAV is censored. there is no nudity.

I was so busy lately, I didn't know it was released in English...(english dub is hilarious.. x_x)
I couldn't find it sooner because Hirameki changed the title "Idol Fight Suchie-Pai II" into "Idol Fighter Su-Chi-Pai".
Strange thing is that, they used "Suchie Pai" on back of the cover, but "Su-Chi-Pai" on everywhere else...

this DVD has some bonus (calendar, clock, and wallpaper) from Miyuri Fan Disc.(which doesn't make sense since Fan Disc stuff has nothing to do with OAV)
anyway, they removed all the voices from clock and put few wallpapers.

Name...Hmm...now, there are 3 different names for this series.
the official name Suchie-Pai by Jaleco (by the way, PCCW bought Jaleco. The End.)
second is Su-Chi-Pie on MAME emulator.
last is Su-Chi-Pai from US-DVD by Hirameki

I requested renaming on MAME message board, but Haze said it wasn't necessary(not convinced? How? even with extra scanned information?).
Strange thing is that I also gave the DIP switch setting for Suchie-Pai 2(both text format and scan), but it seems they ignored again. (currently, Suchie-Pai 2 on MAME has wrong DIP menu...)

I found the Game Sound Jaleco CD! It has all BGM from the GinGaNinKyouDen!
It even has Name Entry BGM (BGM on that part in MAME is too slow and cut off)
by the way, GinGaNinKyouDen is one of my favorite arcade game.

well...I recently bought shooting tsukuru 95 value edition.
I am making shooter with it. since I don't have much free time, I am ripping sprites from some game.
It's a secret project, so I won't post any screen shot for now.


12/31/2003

Hello~! Anybody still visits this page?
(I removed outdated stuffs and reduced the size of some graphics)

I haven't been updating this page for so long...

Here is why...

I am very busy with my fulltime job.
When I come from work, I take care of my brother all night.
I don't have free time anymore.
Besides, when Eclipzer was disappeared, my latest project(using his new version of Nexus13 graphic library) was stopped. since then, nothing...

What did I do all these year?
I've collected Suchie-Pai series(and few anime soundtracks).
I made another hobby page(which pratically is ran by Jaws-V...I don't have free time)
I collected all Suchie-Pai games(even arcade borads) and almost all soundtracks (except Lemon-Pai CD)

anyway visit ChangeV World for my Suchie-Pai collection.

Happy New Year!


1-3-2003

I haven't been updated for soooo long...(again)
many things have happened.

about DraculaG project...project isn't dead yet.
anyway, I accidentally deleted SDK folder(compiler, sample code, Dracula G related files)
I lost so many files including WorkingInProgress stuff.
I didn't lose Graphics in BMP format (they were in another folder)
It's possible to re-convert into GBC tile, but it will take times (rearrange palettes again).
Another bad thing is that GBC Exchanger is dead. I can't upload demo to flash-cart and test it on real Game Boy Color...Well... I don't care anymore if it only runs on emulator.... but, first. I need to re-install SDK. he he.
start from scratch...

I've found original "Marvellous World" board game (makyo kessen daimajyu) and DX edition.
I might be able to get them(maybe not.. x_x).
If I get DX edition, I will make sequel based on that.
*DX version has twice as many plastic hexagon tiles and status board is bigger and It uses 2 colored dices.
by the way, MiniRPG board game is based on makyo kessen daimajyu bootleg version.
anyway, Jaws-V wants to port MiniRPG boardgame to GameBoyColor.
I will post any new information on projects later...


4-7-2002

Hmm... I didn't know, I haven't updated for this long....

Anyway, I got Super Robot Wars Impact for PS2.... and... it... is... Incredible!!!
(for more information, visit Banpresto page)
first stage was hard, but it's getting easy...
Most memorable moments are...
Z-Gundam : Kamiu convincing Rosamia "I am your brother! Can't you remember?". BTW, Rosamia was brainwashed...
08MS Team : Shiro realizes Aina was in the Mobile Armor Apsaras. "Aiiiiina~!". Shiro and Aina leave the battlefield!
Special events and battle animations are just like an watching the TV counterparts.

Since It features many Gundam series(not Gundam Wing...) and Nadesico, I think it will be a big hit if They release here.

I am getting less and less freetime.
when I come from work, I get about 3 hours of free time(doing other things and eating at the same time), then sleep, get up, go to work.... all over again.
now, I don't even have time to do my daily drawing(1 pic everynight just before sleeping).
On weekend, I spent all night by my brother's side.(he needs 24 hours of attention... he can't even roll over the bed, so someone must rotate him every few hours). so my mother can sleep at night.
...So, I started to do Oekaki board drawing while taking care of him.

here are some of my drawings.


SaintTail & Ruby (Kaitou Saint Tail)
It's showtime!(my current favorite magical girl series... I am carpet-bombing sainttail stuff now.)


Suchie Pai from Idol Janshi SuchiePai series.
I am crazy fan of SuchiePai series(I've collected all Suchie Pai games... even the Window95 one)
Her voice is done by Kanai Mika(also did Arche from Tales of Phantasia and Yoko from Idol Tenshi Youkoso Youko)


Sakurai Miyuri from SuchiePai Mahjong series.
She is playing her favorite(?) game.
while drawing this pic, my monitor died.
I connected "Sync on Green" monitor while computer is ON!


Kururu and Norun from Tales of Phantasia Narikiri Dungeon.
Is Kururu in love? Is it possible?


1-9-2002
I got Zwei!! (newest Action-RPG from Nihon Falcom, maker of Ys series)
It didn't run on US version of windows(No start button to click!), but worked fine on Win98J.

the game really plays like console game. super big characters, great falcom musics.
gameplay is... kind like a dungeon crawler....you go into dungeons and kills lots of monsters, collect foods....you gain Experience point be eating foods(need to eat lots lots of food to level up)...


12-24-2001
I got Sega Saturn game, Saint Tail.(I didn't know it existed)
Ehehehehe. nice addition to my Magical Girl collection...

(Meimi/Saint Tail. captured using Sega Saturn Emulator, SSF ver 0.06 prototype.)

It's a funny game(same as TV series), you steal stolen item from bad people and return it to real owner while avoiding police and detective Asuka Jr(you can even use all the magic tricks just like TV series). but it has super slow loading time(even when you open the menu)

I found screen saver(for WINDOWS!!) in OMAKE directory.
but scrolling text were in Japanese(garbage on US Windows), so I carefully replaced garbage with "Kaitou Saint Tail for SEGA Saturn"

I got MachineRobo DVD box #2! Jaws-V is very happy now!
I've finally solved mystery of 44 Vs 47 episodes(3 extra episodes were battle summery from other's viewpoint. story really ends on episode #44)

on top of that, I FOUND incredible information about next SUPER ROBOT WARS(Super Robot Taisen Impact for PS2)
It is going to have MachineRobo!(Rom, Kenryu, Baikanfu!)
There will be many other new super robots and many Gundam series too! Z gundam, ZZ gundam, MS08team, 0080 WarInThePocket, 0083 StarDustMemory, and lots of other Gundam series....(I even saw Shiro Vs Aina from 08th MS team. It will be great if they release here)

I actually don't like SuperRobotWars(I hate SimulationRPG), but I think I will get it when it is released. Jaws-V will be very happy.

I am planning to work on small game project on X-mas holiday(If Idon't waste all of my free time on Hime Chan no Ribbon)

Speaking of Hime Chan no Ribbon... I heard it is one of best magical girl series... so I got both manga and TV series. It's great series (I only watched about 30% and comparing with manga at the same time).
Main character(Nonohara Himeko) is short haired girl. but every girls in the series are super cute!

Yikes!! Jaws-V soft is magically transforming(?) into Magical girl site!


12-9-2001
I was very busy lately... I didn't have time to do programming for a month.
I even forgot to update my page..so, I am updating with junk again.

actually, I wasted my remaining free time watching anime.
first is ToHeart VCD... yup! VCD! cheap VCD.
it is just simple high school story. no hentai(it's based on H game), no robot(except multy&serio), no action fighting. no violence... but it has very beautiful story... by the way, the opening theme of Queen of Heart'99 is actually part from ToHeart's opening song....

Second one is Kaito Saint Tail(mysterious Thief Saint Tail). it is classic Magical girl series.
very funny and very entertaining series. I am collecting some Saint Tail stuffs... he he he. great addition for my magical girl series collection. @_@

about Dracula G project. someone found flaw in gameplay(I haven't even worked on real game yet...?_?). anyway, Jaws-V 's trying to correct the flaw. but he is very busy with something else right now.

he he. I also got Studio Pierrot's Magical Stage Fancy Lala - Miho CEL.

It's very clean and very beautiful piece.... hmm... great for wallpaper...@_@.

I've been drawing lots of "super-quick-drawing" ... just one piece just before I go to sleep every day(since I don't have free time for drawing on daytime). so my skill doesn't get better fast... Here is another "super-quick-drawing" Shiho from ToHeart. it took about 30 seconds. I forgot the Shiho's hair style while drawing. But, I think It is close enough.


That ball hand style is from SD art from Viper series. mouth style is from Ojamajo Doremi.

I am combining GBDK(compiler), GBTD, GBMB(graphic editor) into 1 big zip file(with crappy examples). if you are still interested in GBC(not GBA) programming in C language, download this. SDK.zip

GBDK compiler only work on SDK folder in root directory(c:\sdk\........) so, move SDK folder into root directory...I can't find real installing program and real examples... so I just zipped my SDK folder.. he he. if I find real GBDK installer, I will upload it.


11-2-2001

Happy Halloween!!

I got graphire2 tablet (using USB).

It comes with pen , ball-less mouse, Painter Classic and PhotoShop 5.0 LE.
Active area is about 5"x3.5" ... too small for drawing, but good for coloring/painting.
It works with cordless pen and BALL-less mouse(only work on tablet surface)
mouse and pen override current mouse position and update depending on their position on tablet surface.
So, I still can use cordless trackball and ball-less mouse and tablet pen at the same time.
It's fun to use pen as mouse!

I've fixed Joypad problem.(sidewinder is almost dead. now I am using USB one)and QoH99 DOES support game pad.
Now, I can do 20+ hit(simple standing 3 chain + roundhouse + super shoryuken + super hurricane kick) easily. One of the character,Shiho mimics Ryu perfectly, she has all of Ryu's moves. even Level 3 super Shin ShoRyuKen.

Hehe! I got Magical Stage Fancy Lala figures.
here is picture.


10-10-2001

He he! I got 2 new fighting games(actually I got both about 2 weeks ago, I was too busy to update my page).
One is Capcom Vs SNK2 for PS2. It's fun game...
I was expecting "Capcom Vs" style insane combo system...(I saw sample movie and I thought it was packed with insane combo), but it's more of solid fighting game(just like Street Fighter Alpha series.)
Anyway, since it uses PS2 Hard Disk, loading time is almost ZERO. But... I got bored very quickly even with all the characters...I wish I could play 2 player game with my brother...

The other one is Queen of Heart99 for Windows(uses DirectX7 or later)
it's Dojin Soft, which means it uses copyrighted characters from other game(same as dojinshi... you know what I mean! @_@).
It features 30+ girls from varoius H-games by Leaf(To Heart/ White Album...etc..)

*Dojin softs are made by fans and much cheaper than real thing made by real big company.*
I thought it would be like some average shareware games(or less than that). I was wrong.
It is just like Capcom's Vs series . all chain, air combo, super cancel, juggle, double jump... all there... and it even features true 2 on 2 battle.
The animations are unbelievable...for example, here is standing/idle animation for Chizuru.

and here is a screen shot of 2 on 2 fight.

It doesn't play like Pocket Fighter, it really plays like X-Man Vs StreetFighter.

Only 2 bad things are... there are no voices. I heard there is Voice pack patch, but I can't find one(or buy x_x)
Another thing is NO joypad support. it uses keyboard, but control is so smooth, I can do hadoken, shoryuken motion very easily with keyboard.
*last-minute-update: I heard its engine is based on Asuka 120%(Sega Saturn game). I haven't seen Asuka 120%, so I don't know how similar these two are.

I also got the original uncut Vampire Hunter D and it was only $20.
It's used LD, but cover and LD are in mint condition(It even came with obi/spinecard).

Jaws-V is depressed with some unknown reason.
All projects are on hold until he says OK.


9-20-2001

Yikes, I haven't updated my page for long long time... I... need.... something to update....
I got another SuchiePai item. this time, it's CEL. Pinzu (mahjong tile monster) from Idol Fight Suchie Pai2.

Jaws-V 's still making more Magical girls(RPG95 style sprites)
now, working on Eriko Tamura from Idol Legend Eriko(it's not magical girl, it's just idol singer series).
Hmmmm... MiniRPG board game2? Hmm...Hmm...


8-26-2001

I got whole set of Magical Stage Fancy Lala(5th Magical girl from Studio Pierrot, maker of Pastel Yumi).
WOW! Art Quality is very very high. They must have wasted tons of money making this series.
Unlike Pastel Yumi, this series doesn't have underwear shot(or bath scene @_@).
I heard it was scheduled to be released U.S. by some company, but they changed mind at the last minute with other TV series. then canceled the whole thing(that means Lala too).
I love classic anime TV series(especially any show features pretty girls ^_^).
Since Lala debut as Idol Singer, this series has very good song.

off topic : Sync on Green?
I got PS2 Linux kit from ebay and it requires Sync on Green monitor.
anyway, I will look for Sync on Green monitor on ebay.
here is the screen shot of output connector.(can't connect to my monitor)


8-19-2001

I am back to DraculaG project again.
I am redoing map engine from scratch. simple movements are done so far.
here is experimental screen shot.
(jumped for no reason. he he)


8-13-2001

I've updated DraculaG page with more pictures.
Jaws-V wants to port DraculaG to DJGPP(because GBDK gives me so much headache)
I will make stair demo on GBC, but I will make real thing on DJGPP(much quicker and easier to make)... ...
here is one of the example
GBDK compiler couldn't handle this line.
enemy[j].hp -= shotP[i].pow;
so I split into 2 lines
k=shotP[i].pow; // temporary storage
enemy[j].hp -= k;

and it worked.(I was lucky this time)
... now I know why GBDK compiler is buggy.

Good news! Jaws-V is playing video games.
he exercises everyday and is getting better.
he can play about 2 hours a day(which still drains his energy... he is still weak)
now, he can play Raiden DX(unlimited continue.. he he) and FinalFantasyX(no ATB combat, so he can play as slow as he wants)


7-18-2001

Finally finished homing laser part.
since DQB angle function and sin/cos table's angle doesn't match, I added lots of junk stuff to recalculate correct sprite angle(add 90 degrees then flip whole 360 degrees)...so source code is mess! anyway, every patterns look good. now bullet pattern experiment is over, I can...... 1) do another experiment : simple IK engine 2) back to falling-block-matching game 3) do whatever Jaws-V says...

about experiment....I don't know if SWEEP looks okay because I have never seen any of Gigawing/MarsMatrix/Radient Silvergun's massive bullet spray in motion...
I only saw screen shot and came up with 4-step-sweep motion.
All homing shots have "lifetime". After that, they will not follow player and exit the screen.
Hmm...homing laser is too long... need to trim(?) the laser a bit and speed-up the homing missile...
If I fill the sreen with bullets and launch couple of homing stuff...then it would be too difficult to survive...anyway, if I do shooter project in the future, I will use some of these patterns.

Here is screen shot

Demo15.zip 49,656 bytes(this demo uses DirectQB, so you need EMS memory to run).
trimmed laser a bit, speeded up homing missile, added shade to laser thingy...oh I forgot.. all things are sprite based(even the laser is chunk of sprites..just like PCEngine/NeoGeo shooters)...


7-12-2001

not much new things to update...

I am still working on shooter experiment. just added homing shot and homing missile.
planning to add homing laser, but Jaws-V says it is waste of time... and trying to drop then experiment... anyway, here is another crappy screen shot! homing missile.

I got 2 more Suchie-Pai items.

Radio Drama - CDSingle and SuchiePai deskop accessory collection.

I've scanned cover and added to junk section


6-22-2001

Missing LD Box is... now officially missing.
I will get refund in a few months

Anyway, I got DVD box part 1 instead(which contains only 24 out of 44 episodes)
Now, Jaws-V is little bit happy.(Whole LD Box would be better)

here is scan of some arts... maybe I can make page about MachineRobo...!

DraculaG is on hold because of technical difficulty(what a lame excuse...)
in the mean times, I will practice my programming skills with crappy shooter experiment.
here is crappy screen shot
Yikes! it is ugly!

I haven't programmed for months... I need some exercise...
I found 3D can be fun!(if powerful library does all 3D things for me... like camera and rotating model stuff....)

MiniRPG 3D? Wa ha ha!!

Jaws-V was planning MiniRPG 2,3,4 (everything in 1 game)for GBC, but already changed his mind again. now it is some unknown RPG for GBC. 100% secret...don't know what it is... but I am sure, he will change his mind soon! he he he


6-3-2001

I got more SuchiePai items(art book, Arcade soundtrack, SuchiePai1 for Win95, SuchiePai2 for PSX) while Jaws-V got nothing....Jaws-V's bad luck never ends...

LD Box is still missing.(US Custom said they 've cleared and sent to post office, post office said they still haven't got it, and online tracking is same"Your item cleared United States customs on April 15 and is on its way to the Post Office for delivery. Information is continually updated, so please check again later.")
I am still waiting... ... ... ... ...x_x

hehehe. here is VHS cover of that MachineRobo Revenge of Cronos

I got them(vol 1 & 2) when Jaws-V was in hospital about 2 years ago...
you can buy VHS tapes(5 episodes per tape) from Rightstuf International or ebay(?)
It is pretty low-budget anime, but it has transformer/gobot/machine-robo.
opening and ending music(as well as background music) are great too. he he

Jaws-V says he is having soooo bad luck, if we do DraculaG stuff, we will ruin big time. so we will wait for a week and see if bad luck goes away...

He is planning simple puzzle game(falling-block-matching) with ripped graphics from some PSX game.
Anyway, Jaws-V is drawing something for CookieDelivery2 too(Yes! This time it is Cookie again. I am sure that he will change his mind in the middle..^_^)
here is earlier design.
[x]
why she carries a gun? Original cookie project had gun, not hammer.
he is planning to add hammer too. Hmm... she looks more like Candy to me(she has candy's hat!...)


5-15-2001

hmm... no update for so long time.... here is the reason....

Jaws-V is depressed... very very depressed. that's why we stopped everything.
it seems bad luck never leave Jaws-V alone. MachineRobo Revenge of Cronos is very important to him. so I got MachineRobo LD Box set(12 LDs, 44 episode) for birthday present. it cost insane amount of money, but I did it anyways.
so seller(I won't tell who/where) sent by EMS(fast and trackable service) about month ago.
I tracked with online EMS tracking site(it said it was ready to sent to postoffice for delivery). I waited endlessly... then I went to postoffice and ask about it, they said wait little bit more, it might be on my way... etc. ... ... ... a few days later, I went again, they said they DON'T know where the package is!(it is EMS, how could they lost track of EMS?). then told me to call US Custom. US Custom... they also said wait few more days , it will come. It's been a week since. I 've never been this mad. no one knows or tells where is the package!
I think someone in US Custom saw LD-BOX label on the cover and decided to keep it, so they work altogether and make it lost package or something like that.

and interesting thing is... I got many mini-figures lately,

so EMS package delivering person is familiar with my family. when I was at work, he delivered small EMS package, my mother asked if he know anything about that...he said he think he knows what's is going on, but he can't help or tell any information. So. I think US Custom or post office is doing this...

I don't know what to do right now...I think it is possible to refund value of package (shipping was $180. that's gone), but I won't be able to find another LD Box even if I had $10000000000000000000. something just can't be replaced with money. anyway, it depressed my brother too much, he couldn't sleep or eat like he used to be...
he is very weak now. he even lost interest in drawing.
I stopped everything too(hold the DraculaG project too) I just can't concentrate on programming.... ... I am depressed too.

Right now he is working on CookieDelivery 2(planning). he doesn't tell me anything.
he said graphic is first...(but he doesn't draw now.I need something to cheer him up... with some MachineRobo stuffs)

It was going to be the greatest birthday ever... I didn't know it would be ruined like this...

just for fun. here is another mockup for stage 2.


4-22-2001

finally got some SuchiePai items. since I collected most of available SuchiePai related things, it is hard to find new things. this time, it is a collectable card!

Jaws-V's precious wireless trackball is dead! he said it is not working(no L/R movement)
So, I cleaned the inside as usual, and it was still having problem,
so I changed with backup one(which is very jumpy). it was almost impossible to draw anything with it.
finally I took the trackball apart piece by piece. and cleaned piece by piece(including light sensor and small gear looking thing... if you open N64 analog joystick, you can see sensor and gear looking thing too) and it finally worked.
if this happens again, I can simply swap the malfunctioning parts with backup one(backup trackball is useless...but I can use parts he he)

about Dracula G project, I will make another demo then work on real thing.(need to test many things before working on real one). Jaws-V is working on Stage 2(that same BG in zombie demo). I don't know why he is making that stage since we don't have any plan to do other stages.(or... maybe... he he he)


4-16-2001

DEMO5.ZIP(5 KB)
Here is my second playable demo of DraculaG project.
Looking good so far.
By the way, zombie won't appear in my game(this is stage 2)
It took about 2 days to make BackGround.


4-8-2001

Super Duper short update!
DraculaG project is finally started.
I am working on fade routine for weather effect.
No screen shot, because it is same as prologue demo.

Jaws-V has added more last-minute-update sprites(like tree, lightning... etc)
He wants to modify some more BG tiles.
I think I can make playable demo soon.


4-05-2001

Oops! Jaws-V is rearranging tiles for prologue stage again.
he said color palette is all wrong. so, he is making adjustment in the cloud and tree tiles.
I am beginning to figure out MBC5 format.
still give me some warning message when I compile, but it seems run fine on emulator, GameBoyColor and GameBoyAdvance.
anyway, if everything go well, game will look like this(yup! another mockup shot)

Jaws-V will finish rearranging by tomorrow, and I will start coding palette fade routine...

Ever wondered how bad Jaws-V's condition is?
here is real picture of Jaws-V's hand(and his trusty wireless trackball)
click on the picture

Well, he is working on another projects. Vertical shooter for new Nexus-13 library.
still planning...

Off topic : I got PastelYumi Soundtrack. it has intro and ending songs(both long and short"tv size" version) now, I am happy. but Jaws-V is not.... where is MachineRobo LD box he wanted? It is driving him crazy.


3-31-2001

here is attack animation for Mr.Death(now little bit blue)

Finally... Jaws-V has finished all sprites for DraculaG. Only thing left is arranging color palette for BG property(wooden poll , water, and bridge)

another off topic:
he he he, I got Pastel Yumi Plush doll. here is the picture

The person who sold this plush thought she was Emi from Magical Star Magical Emi. very funny looking plush, Wa ha ha. I am also collecting anything related to Pastel Yumi.


3-29-2001

Another Super quick update!
Jaws-V was making animated GIF for Death(prologue boss), and found out it was all wrong.
why? It was made back when he first started GBC graphic format.. didn't know the limits
if you look closely, it is in Black and White format. anyway, Jaws-V has added double amount of animation for his attack. here is one of sample animated GIF.(note: it really looks like B/W )
Mr.Death (just before second attack.)
Jaws-V is making his attack animation right now. if everything goes well, I will post attack animation too.

NOTE : there is NO playable demo. I haven't even started coding yet. these GIFs are made for animation testing purpose only.

I got Idol Tenshi Youkoso Youko soundtrack today(~Must be in Shibuya~) CRCP-20052

it is a super rare CD. I was very lucky to find it. It is in mint condition and it even has obi/spinecard(also in mint condition). but the best part is the price.. US$21...unbelievable for rare CD!!
no more crappy 32Kbps 44kHz mono MP3s I got on the net. by the way, I am also a BIG youko fan.(actually, the voice actress Kanai Mika who also did SuchiePai's voice)
My next target is PastelYumi soundtrack#1 and Leina Kenrou Densetsu #1(side story of MachineRobo starring Leina Stol and Rom Stol).Oh no! I can't wait anymore...@_@


3-27-2001

Eclipzer has released updated version of Nexus-13 v2.0 pure QBasic library.
Jaws-V wants to make game with it, but haven't decided what to make yet.
for more info about Nexus-13, visit Eclipzer's page X-Tech

Hmm... since I made pretty big playable game boy demo, I think I can make GBDK tutorial for beginner.(only the GBDK stuff since I don't use ASM).

Jaws-V tested sprite animation and found many mistakes and corrected them.
here are some of the samples.(these animated GIFs are made with DPixed)
Richter's attack(standing)
first enemy, skeleton monkey(jumping)

looks good so far

He also found some mistakes in BG tiles as well. and still arranging color palettes to correct BG property.
that's all for now.
off topic again : If I am incredibly lucky, I might get MachineRobo LD Box set.(whole 50+ episodes)


3-24-2001

note::
GBC - GameBoyColor
GBA -GameBoyAdvance
SOTN - castlevania Symphony Of The Night
COTM - akumajo dracula Circle Of The Moon

I got GBA(same ugly purple color as my ugly GBC) and Dracula Circle of the Moon today.
COTM's screen is so dark, I can't see anything without some kind of bright light.(wormlight for GBC is not enough). anyway, It wasn't just SOTN clone. it is more like an action game(there are EXP and level up, but not much different from average action game). it doesn't have "soulsteal", so recovering HP is very hard. even after boss battle, there is no HP refill(have to walk back to savepoint or search for HP item).... I am only at 25.4%(map). so there might be hp recovering magic or other secrets...

GBA runs normal GBC game fine(looks clear even without wormlight)
in fact, my demos run great. Here are some shots of my DraculaG project

Annet

unstretched screen mode

Prologue

unstretched screen mode

by the way, non GBA game screen can be stretched anytime by pressing L/R buttons

Jaws-V has finished converting all sprites into GBR (GB tile format)
now, he is working on intro.


3-21-2001

great, Lik-Sang competition result is up.
well... I didn't win anything. but It was a great experience. I can't wait the next competition. he he he

This means FX Shooter G sucked. anyways, I don't have any more interest in this project.
I will not add other stages nor finish the game.
I updated with Source code version.(go ahead, see and laugh at my code)

Now, about Dracula G project... now I can finally start it.
BG is 100% done including MAP (actually it was finished several months ago)
Intro demo is about 40% finished. (stopped because Jaws-V is working on sprites now)
Sprites are almost done(still re-arranging the palette)
I will make this game very slowly, so it will not end up like FX Shooter G.

here is another mockup shot.

Both HP bars use too much sprites on horizontal line. So it WILL produce flicker in real game if other sprites are between them.

I already preordered Dracula COTM and Game Boy Advance. they will arrive in a few days.
(I heard Konami has underproduced COTM, and GBA is low in stock everywhere. even with preorder, I am not sure I will get mine... this week)
I heard US version will not have blood... not sure...I will buy US version too when it comes out.

Off-topic :
Machine Robo revenge of cronos DVD box set #1 will come out on June 8th in Japan. I can't wait...


3-16-2001

updated DraculaG prologue demo
again, no user control. just updated with better graphics.
This time, It uses linescroll using LCD interrupt.
I added rain too(last minute update)
click the picture to download demo.(4,366 bytes)

Momoko 120%... finally emulated on MAME.
(15 years old(stage 3) Momoko)
It's been almost 15 years since I played this game.
Jaleco was god of cute graphics back then.
speaking of MAME, ThunderCross I played 10+ years ago was Japanese version. every stages are in correct order, and weapon system is also correct(no more stupid lil-baby bomb)

Cookie delivery... I was making platform game based on Momoko 120%. but it was impossible to add all things(33Mhz PC + no graphic library + SCREEN 7), I dropped everything, take gun away and give hammer. vertical scrolling building is gone... added ghosts... Cookie delivery was born...he he.

Jaws-V is planning next game(with MiniRPG elements), but he said he need to rest a few days(he got cold again)

he he he, I just beat Z.O.E.(Zone of the Enders, I got ZOE and MGS2demo last monday, but I didn't have much freetime to play it)...now, I am trying veryhard mode.
the rumor was right. it was too short!(but boss battles were incredible... I think there are 5 of them)
about MGS2 demo, it was short too. but graphics were unbeliable.
But, I recommend rent the Z.O.E. first if possible(you will not believe how short this game and demo are)

I've found Doichan's page, with upgraded DPixed.2.17(international version)
http://doichan.netbank.co.jp/
DPixed is freeware 256 color graphic editor for Windows


3-01-2001

Nightmare is finally over. I finally finished 4 stage version of FX Shooter G for GameBoyColor(it is my Lik-Sang GameBoyColor coding competition entry)

Here is ROM only version. I will replace with source code version soon.
29,252 bytes. click to download.

since I rushed too much, I skipped fine-tuning (difficulty, game balance... etc)
use REW or No$GMB or other emulators
REW has windows/sprite property problems. Stat windows doesn't hide sprites.
No$GMB has no problem, but has timelimit on GBC games. bettery will be dead on stage 4 which means you will never see 4th boss.

I am learning about LCD thing, if it goes well, maybe I can use line scroll thing in my next GBC demo. he he he.
I learned so far:
LY_REG : curerent LCD line
SCX_REG : scroll X for current LCD line

I've added 2 more SuchiePai scan to Junk section(Dokidoki Nightmare-PSX and Art book)


2-25-2001

I am extra busy making FX Shooter G right now!!

FX Shooter G project is almost finished except for enemies.
boss parts are 100% done. (not much AI. they just follow the player and shoot a lot)
I also added Wonderbeat S music(I've changed here and there, so it can be looped over and over)
added 2 sound effect "shoot" and "explosion"
As soon as I finish this project, I will work on Dracula G.
Hmm... GBDK is not as slow as I thought. It's not bad for making this kind of game.

I was going to post annet screen shot from DraculaG intro, but Jaws-V said it is not ready yet, so I am posting another richter shot. if you want to compare with real thing, go to GBC section
(screen shot captured from GBMB map editor)
Jaws-V had sacrificed lots of shade and colors for animation(the eyes)
he said it was the hardest thing so far in DraculaG project intro conversion
note : Jaws-V does not use Hi-color format.
he uses simple 8 palettes(each has 4 colors)


updated 2-11-2001

bad news! I wanted Jaws-V to play videogame(hand exercise to stretch hand muscles), so I made him grab PSX joypad(his hand muscles are shrunk too much, it was very hard to even grab it). so, he played Dezaemon-kids(another shooter maker. much simpler than Dezaemon plus) about an hour, and one of his finger got stretched too much ... too late...now he has hard time move that finger (still hurt and numb) and it also affects his drawing.
Even with this bad condition, he was trying to finish one of intro shot of DraculaG.

(screen captured from NO$GMB emulator)
I've added another 1 screen demo for DraculaG intro in GBC project section. This time, I've included source code as well.
(click picture to download GBC demo)
One of the problem for DraculaG project is that there are too much graphics. I might need more than 32 banks.. maybe not.. don't know yet.
I believe MBC5 format can access more than 32 banks(or maybe no limits..)... I have no information on MBC5...I don't have time to search for information right now. I am busy making Shooter.

Shooter project is going fine.
I rewrote main program and moved all subprogram to MBC modules.
I use MBC1 format(which can access maximum of 32 MBC banks. 16K each) and using 16 banks!! So the total ROM size is 256K.
I replaced delay(10); with my VBL_interrupt delay routine.
it removed sprite splitting/shearing. now, 4x4 big sprites(32 x32 dot) are move altogether like big single sprite. everything is smooth!!
I am adding 2nd boss right now.
finally bought another SuchiePai for Saturn. I've scanned the cover and uploaded to junk page.
It was 10 times expensive than Suchie pai Adventure for PSX I won the bid on eBay.


updated 2-4-2001

another screen shot of DraculaG.

I think GBC can use second bank to store 2 times more(512) tiles than original GB(256).
but, Jaws-V did it with just 256 tiles.

Now, Jaws-V really wants to kick Shooter project unless he sees some progress.
well... nothing... for now. I am still rearranging everything in MBC bank thing.
By the way, it will have 4 stages. other 2 stages(Dummy and Z) will be added much later.


updated 1-30-2001

Wow! Nancy from work(same workplace, but different department) has visited my home today to see our family (to see how my family is doing). and she saw how Jaws-V is making his Dot-Art. roll roll click click. she said if my brother does lots of exercise, he might be able to ride wheelchair in near future... I don't know if his heart can endure heavy exercises. he is weak. even his heart muscles are weak.... well, no pain. no gain
I will start to make him grab PSX joypad, so he can play some games like RPG(or slow game)
by the way, in case you don't know, he can't grab joypad because of his shrinked hand muscles.

FX Shooter - yikes!! I am using DELAY(10) for delay routine in main loop. and it slows downs a lot when screen is full of sprites. I am working on VBL interrupt to make smooth delay routine (as in VSync WAIT &H3DA,8 thing in QBasic) so far so good.
here is actual game screen shot.(looks same as the old one to me)

since I used too much main memory, I will try to move small sub routine to other MBC banks.

Dracula G - Jaws-V is modifying all previous stages. that's all....
actually.. he wants to kick shooter project and work on Dracula G project right now.
I don't think so! I will not kick shooter project.
I am practicing gameboy programming skill with Shooter project first. then do the Dracula G.


updated 1-27-2001

Dracula G quick update!!

Here is another mockup shot of Dracula G Stage1 : Burning Village
No! there is NO playable demo yet. Jaws-V made this screen just for fun.
He is changing many things again(this time, he added horse)
(note: BG was made with GBMB map editor then sprites were added using FotoColor editor)

The picture below is PC ENGINE version

I am still working on FX Shooter. When it is finished, I will work on Dracula-G project.


updated 1-25-2001

Jaws-V is working hard on Dracula G title screen
Here is very early version of title screen. (he he. there is no RUN button on GameBoyColor)

the picture below is a PC ENGINE version ... Jaws-V is trying hard to make it looks close to this screen shot.

since GameBoyColor has extra super duper limits, final version may not look this good.
GameBoy screen is made with 20x18 tiles. 360 tiles are required to fill the whole screen.
and there are only 256 tiles for BackGround and 128 tiles for Sprite.
I saw full screen ASM demo using all BG and Sprite area (that's 384 tiles) as BG tile, but I am not using ASM or LCD-sync thing, so I can't do that trick. But... that's ok, Jaws-V is trying to do within 256 tiles. He likes the challenge.


updated 1-22-2001

FX Shooter project is back on track.
I will modify enemy script engine. after that, I will add boss engine.

Oops! I made a big mistake. I was so busy, I've uploaded Suchie Pai music CD pic but didn't updated the junk page.

Jaws-V is working on DraculaG project again. he is doing the title right now.
no screen shot yet. it is not finished.

also... he is thinking about another MiniRPG game(not MiniRPG4)
and he said it is secret. I don't know if it will be RPG or Action or Sidescroller or Shooter(?)


updated 1-6-2001

I've collected all "possible" costumes for Tales of Phantasia : narikiri dungeon(except 6 of them that have something to do with EVENT. I can't get them right now). click the Kururu above to see the collection.
I also uploaded updated Event solution(not finished yet)

I haven't been working on shooter for a while(I was wasting mpy time on some N64 game I got a few days before Christmas. and I was busy playing it). So nothing new to update except these screen shots.

look almost same as DJGPP version of FX Shooter title screen

No ship, No scrolling BG. Just 3 enemies.

GBDK is very slow and the way it handles sprites(Vsync interrupt?) causes some big sprites to be displayed little bit out of synch.... maybe... I need my own Vsync handler and move sprite update routine...

hehe!! I got 2 new SuchiePai music CDs!! I've scanned the covers and uploaded to junk section.


updated 12-25-2000

Finally finished Tales of Eternia. ending was explosive(literally) and quick(just like the super short linear story line)
It opened mania difficulty mode.

I am still working on shooter(enemy pattern thing)
It uses MBC1(using 8 banks) total rom size is 128k
I added all of enemy patterns from FX Shooter 2 demo(QB game)
Screen shot is not available because I am still working on enemy pattern.
GBDK is so slow, I can't stream tiles much.
I don't think I can make serious game with GBDK.

Got Prikura Daisakusen(prikura = PRIncess KURAra) for sega saturn
Thanks to GameFan's review, the price was higher than I thought.
Final boss has very interesting patterns, I will use similar type in my shooter's final boss.

Also got 2 more Suchie Pai 1 games(for PSX and Saturn)
SuchiePai limited for PSX sucks! slow, voice is out of sync, and some of character animations are missing. some of naked pictures are changed with swimsuit.
SuchiePai Special for Saturn... it also has censored pic(still undress top part, but important things are removed...just 2 round THINGS!!) still better than PSX version.

Merry Christmas. ho ho ho. So many presents for me(by the way, in my family, we buy our own christmas presents. this way, everyone is happy with the present)


updated 12-14-2000

Hi, I am still alive. I will rest this week too before going back to work.
I've stopped working on shooter for a while.
I am rewriting whole thing. except the logo and title.
I thought I could enter bung or lik-sang competition.
I will pass the competition. I will work on my project with my own pace without worring about deadline.

I've found walkthrough for Tales of Phantasia : Narikiri Dungeon, but it is in Korean.
It has complete walkthrough, boss fight tip, Event solution, over 60 costume combinations including Pacman, Reiko Nagase(from RidgeRacer4), Heihachi Mishima(from Tekken series)... even TOP's final boss Daos.... and TP refill tip
I will try to translate event solution and costume combination.


in the mean times, try out for yourself TOPGBC.zip(886 kb)
start game. get costumes(wear them). go to nearest village, talk to girl near lake(who sings). exit, go to music tower. now you can enter. have fun. Even though I have real rom(black cartridge) I didn't dump this ROM image, I found this ROM at the Korean site.
here is rough translation of first 10 event soultion EventFAQ.txt(about 3.3kb)

Oh I almost forgot, use REW emulator. it works fine with this game.


updated 12-04-2000

Got Tales of Phantasia : narikiri dungeon(a.k.a. cosplay dungeon) for GameBoyColor
when I got back from hospital(surgery paper work), another package was delivered
Tales of Eternia : Premium Box edition!!!.(for PlayStation1)
It has big Quickie alarm clock(Quickey is Meredy's pet... blue animal that looks like fat rat)
5 mini figures and phone strap(useless)
very big art book(few pages.. and too big for my scanner)
3 game CD(with full color art work on them... better quality than Lunar 1 SSS CD arts)

... bad news.
I am having some kind of problem....
I will have surgery this tuesday...it will take about 2 hours.
I couldn't go to work this week and probably... next week either.
and... I am having allergic reaction to anti-biotic medicine I am taking for infection.
I got rash all over my body... but surgery will go on...
anyway, I couldn't work on shooter either.
here is screen shot so far(new stat bar)

HP bar and REST is working fine.
SCORE is gone because of too much calculation(for each digit)


updated 11-22-2000

holiday... finally I can work on shooter project.

anyway, I've finished another game boy color 1 screen demo(same as that fake battle shot)
what does this demo do? nothing. It is just 1 screen thing.
I am checking for any mistakes(tile/BG/ sprite flicker).
as I said before, I was possible.
If you want to see it, click the picture below(3 Kb)

I've ran out of space, so I deleted all of old board game demos.
I also deleted Youko Mp3 to upload PSX bios file(in junk section).

he he. just bought PS2 horizontal stand(I wasted about $10, but it looks cool)
US stand fits perfectly with Japanese model. ... silly... he he.


updated 11-21-2000

hehe... another mockup shot of board game for GameBoyColor.
Tiles and sprites are tested and checked with GBTD/GBMB editors.
but It might not possible on real GB(if screen updating speed is too slow, because we use too much tile/sprites on screen... and which will be streammed)
I will test sprite streamming later when I have time. I need to check the updating speed..if it is fast enough, I can add smooth animation just like QB version of boardgame. he he.
also...there are 10 or less sprites for horizontal line, so flickering is not a problem.
Change-V, Jaws-V, and Projectile are sprites.
all but 1 character are done(converted from QBasic version of boardgame)
almost all animations are converted perfectly, but death animation will not be used.(too much sprites and animations). we will just use PUFF effect.
if you look closely, there is no player status or battle menu...
this is just mockup screen shot, everything can be changed...

I got another SuchiePai game for Dreamcast(by Jaleco). but I have US Dreamcast machine. can't play japanese game...
so I got MOD chip(5-wire version). and installed the chip by my own hand... It didn't blow up!!
(I don't like the idea of MOD chip, but I don't have any other choice because I am low on extra money right now.)

I also got Tales of Eternia Playstation1 demo CD(latest "Tales" series by NAMCO).
which includes 68 color page big magazine-size instruction book(include arts) and 1 demo CD. It is only $20(890yen on the cover of book). and it runs on Bleem and VGS emulator with no problem!!
It features :
Prerendered town map, 3D polygon for world map. insane fighting engine(multi hit everywhere). looks and feels like Star Ocean 2 to me.
Realistic character design(less SD style)...but it's NOT Kosuke Fujishima style...x_x...(GameBoyColor version is his style!!)
More user control in battle mode than previous "tales" series(including "double tap running", manual jump is L2)

There is GameBoyColor version of Tales of Phantasia too.
it has linear-motion-battle-system(whatever that is...)same as previous T.O.P. series
other characters attacks on his/her own. but you can override their action anytime just like other T.O.P. games.

Here are some battle screen shots
Battle screen. First boss, Arche

well... actually... I don't have real gameboy ROM cart yet.
but, I am trying to get the real thing right now...as well as Tales Of Eternia Limited Edition(which includes lots of goodies... like useless cell-phone strap. he he).


updated 11-9-2000

I am little bit better now, but Jaws-V got cold too(from me?)

I found Tales of Phantasia SoundTrack(2 CD set... EverAnime.. cheap stuff) from local comic/manga shop.
Jaws-V wanted to listen Tales of Phantasia(SFC rom) intro song too, so I downloaded ROM again, and played on ZSNES emulator several times. then he wanted to hear real thing(real ROM cartridge)
so I bought used T.O.P. rom(rom only. no instruction. no box). WOW!! It was same except it had better sword slashing sound.. ZSNES has beep sound.. maybe because of my cheap soundcard....
why not go all the way?... I also bought PSX version too.
I thought it would be just simple port of SFC game... but everything was different. character sprites look bigger (totally redrawn). Cless actually slashes 2 times(can be used for combo).
world map is 3D(like Final Fantasy 7 or 8... I don't have any plan to get FF9 yet.)
food sack is gone(put food in the bag, automatically heals while walking in SFC version)
beautiful intro animation(really beautiful!!...Kosuke Fujishima style all the way.... who also did Oh My Goddess/A A Megami sama manga).
here are sample pics for both version
SFC version - using ZSNES emulator PSX version - using BLEEM(demo) emulator

and I've found something I haven't looked at before. voice actors. Arche(red haired witch on broom stick)'s voice is done by Kanai Mika(Suchie Pai!!)... and more...
here is the list I researched.
Cless Alvein: Takeshi Kusao(SFC and PSX) - voice of Adol christin in YS OAV. by the way, Ys 2 OAV sucks.
Mint Adnade : Satomi Kohrogi(SFC) - voice of Miyuri from SuchiePai series, Junko Iwao(PSX) - voice of Tomoyo in Cardcaptor Sakura
Arche Klaine : Mika Kanai(SFC and PSX) - voice of Suchie Pai in various SuchiePai Mahjong games
Klarth F. Lester : Kazukiko Inoue(SFC and PSX) - voice of Rom Stol in Machine Robo : revenge of cronos... our Rom is inspired by Rom Stol. we even used same name. same blue color for armor. same wolf sword... if you didn't notice)

anyway, here is FX3 GBC stuff...
Jaws-V finally finished all tiles/ maps / sprites.
it is 4 stages. very simple short shooter.
here is another mock-up shot(from FotoColor editor)

PROGRESS so far :
tested music engine using timer interrupt service(he he MSX version MiniRPG1 uses timer interrupt for music too)... testing with Wonderbeat Scramble music(old anime TV series... not bad, but I will use MachineRobo musics for this game)
added simple sound effect(fire/explosion...)
tested MBC thing. "GameBoyColor/GameBoy" checking routine and put warning message if run on GameBoy setting. now I understand little bit more about MBC thing...

Now, Jaws-V is planning next project(also GBC)
here is sample pic captured from GBMB map editor(pink dragon Saurdox is also a tile. in real game, it may be replaced with sprite)

he he he, Jaws-V is hooked on GBC graphic format(low color / small tiles / lots of limitation).
he loves it.


updated 10-22-2000

Oh Nooooo!! I got cold... very bad one...with extra headache...x_x
even though I was not feel well, I was able to worked on GBC demo.
I added too many junk to it(this means I made without PLANNING!!).
real game will be made from scratch.
... I don't remember how I made this demo...(my head still hurts...)


DEMO features :
Scrolling BG(simple star field. same one used in mockup shot)
Stat windows(nothing is working yet)
user-control Ship(you can even change player(?) while playing)
shoot up to 2 bullets(simple... no charge-shot this time)
no enemy yet.

Download DEMO from Download section


updated 10-14-2000

bought GameBoyColor a few days ago(dark purple color) to test my GameBoyColor demo.
This much dark color...Yuck!!
and I didn't know the LCD screen was so dark.

anyway, GBC demo worked fine on real GBC. also I found out I can change palette anytime.(while LCD is ON)
I thought it was impossible without using some-sync thing(interrupt that occurs at each LCD line is drawn)
I need more tests to be sure.(next is tile/sprite streaming. if it also works then I can add many animations)

he he. Jaws-V is working on FX3 for GBC too(He is just making graphics for it).
here is fake-mockup screen shot of stage 1(made with FotoColor).
pretty simple look... he he

he also works on the other parts of Dracula-G too(project isn't dead yet)
I will work on FX3-GBC first then DJGPP version
I just downloaded GBDK Compiler again.(that means I will use C again)

Arrrrgh!! Installing WIN98J has failed again!!
I had 2 major problems. one is monitor support and another is Modem support.
this PC depends too much on factory-setting CD(which has lots of goodies).
I couldn't find install disk(driver, config file etc...) for Modem and Monitor...
I was able to install WIN98J successfully. but screen was stuck with 16 color(that's 16 colors, not the 16bit) 640x480 res... and it can't access modem... either.
so, I played pretty much then reformat and install "FACTORY-SETTING" CD.
guess what? every driver/ config file were on the CD and they were installed automatically...
maybe I need another PC to install WIN98J...
Now, I know why I should built my own PC(this one is prebuilt-PC(cheap). I didn't have much choice when CIH virus killed my PII. Jaws-V needed new PC fast at that time..he was very depressed when PII was killed and lost all of his graphics)


updated 10-2-2000

Got Game Tengoku2(Game Paradise2) for PSX.
It is vertical shooter with 3D polygon background / enemies / player...
It also supports Guncon (for 2nd player. while 1P controls plane, 2P blasts things on screen with Guncon(lightgun from Namco)... I don't have GunCon yet, and even if I get Guncon, I don't have 2nd player(my brother is not in condition for playing videogame... he can't even grab joypad)... by the way, I don't have any friends to play with...)
Here is one of screen shot of stage 5(Sakura's bomb attack which fills screen with different picture of her. great idea)

Also got old trackball for PSX(by Nyko)..and it works perfectly on PS2(I got trackball just for Dezaemon plus). now Jaws-V can draw graphics and make music for it. he can roll the ball, but since his hand can't move much, it is much harder for him to reach the buttons.
1 more thing...the cord is too short, I need joypad cord extensions.(Jaws-V is very far away from PS2)

I've changed my mind. I will make "Simple Shooter" with new graphics because I need to get used to C(haven't used C for long time... forgot so many things.. hehehe)
Jaws-V is still working on final stage which may not make it to final version.
by the way, we've found some of old backup graphics for Dracula-G.
here is another mockup-shot(made with Fotocolor)
one of the bosses of stage 1(normal route)

It looks as good as real Dracula X for PCEngine. he he.
If I buy bung-flashcart...etc. I will continue on GBC project.
I don't want to make game if it runs only on emulator and not on real GBC. I need to test on real GBC while making game... he he. so Dracula-G project is on hold..well... I don't have Gameboycolor either... but if I get bung products, I will buy GameBoyColor too.

Now I am ready to overwrite Windows98 with Windows98J again. I will try tonight.
I will reformat HD if it gives "invalid media format" error again(WIN98 US refuse to overwrite itself with Win98J)


updated 9-17-2000

Changed BG tile color to lighter one(this page background). now it is much easier to read

Jaws-V has finished water stage. 4 layer of wave and bunch of clouds.
Another (copy/paste) mock up shot. he is trying to make it look simple.


each stages look flat as pancake (even with multilayer scrolling).well... I like it.
It looks more like the paper-drawing-look than Game BG.
He is now working on intro animation.

He he!! I got 2 dezaemon(for SuperFamicom and PSX1)
Dezaemon is vertical scrolling Shooter maker(6 stages for SFC and 5 for PSX)
It already has preset enemy patterns, preset boss patterns, preset bullet patterns, etc..
You only do graphics(lots of tiles), music, stage layout, place enemies(script), title FX(wrapping/spinning)

PSX version is the same as SFC version. Including almost same sample game(Daioh Gale)...
But, Dezaemon Plus(PSX) has more FX, more weapons, more enemy behavior(zoom/rotate... etc), no flicker...less slowdown(when couple of big-zoomed enemies fill the screen)... much better music!!
It showed me lots of great idea(for vertical shooter... but not much useful bullet pattern for horizontal shooter).
anyway, I got enough information, I will start working on real stages, enemies, and bullets for my FX3 project.

If you see any of these awesome games, grab it. you won't be disappointed.

well... Dezaemon is not emulated correctly(maybe because of bad dump? emulator's fault?)
PSX version also doesn't emulated well (I tested on VGS1.4 and Bleem demo. )
I am looking forward to the Saturn version Dezaemon2(there goes my another secret emergency money. I was saving it for Hand Maid May(my next anime DVD target)).

Hehe I finally got Anime Hot Wave vol.2(just for Pastel Yumi ending song... track #12)
anyway, I ripped the Ending song(which is 4 minutes-long) I will upload soon.


updated 9-3-2000

Castle stage is finished(big brick castle wall with couple of stone poles... blue carpet on floor too)
so far... 4 stages are completed(forest, ninja, castle, space)...
Forest : 3 layers of trees + bunch of clouds
Ninja : couple of walls + weird clouds + 3 big bamboo trees
Castle : lots of poles + brick wall + blue carpet
Space : 4 layers of stars(one of them is planet)
...2 more to go.

I made space stage demo with DJGPP(freeware C compiler) and Allegro(game library)
since It uses Allegro library, EXE file is Huge!!Don't forget it uses DPMI something. You need DPMI.exe or some thing like that to run.
here is clipped screen shot of demo.


starfields are made with star tiles(got idea from GinGaNinKyouDen's shooting stage)
ship wiggles when you move up or down(I added that just for fun)

Well... If I am lucky, I might get Dezaemon for SuperFamicom as well.
by the way, Dezaemon is shooter maker.
I think there are many shooter makers(for Famicom / Super Famicom / PSX / N64 / Win98J)

Added Pastel yumi intro song(rip straight from LD. going through very old speaker-booster(with broken volume control... but it reduced some noises)... converted to wav format then reconverted to 44KHz then converted into MP3... phew!!... now next rip will be Machine Robo intro song...VHS tape... Yuck!)
By the way, I've found ending song on AnimeHotWave vol.2 CD(no intro...just ending song. but better than nothing). I am trying to get it.
Ending song I ripped from LD has too much noises. I will rip from music CD when I get it.


updated 8-29-2000

FX Shooter3... Ninja stage background is finished. Jaws-V is working on castle stages now.
I am testing scrolling for ninja stage.

hmm... the amount of graphics are getting bigger... at first I wanted to use 1 BG(cloud and mountains) for whole game... but now...Jaws-V wants to make MiniRPG2 remake with Shooting elements.
still planning on other small things(like powerup system, hit point system or 1-hit-wonder... etc)
and ...I am gathering information about bullet styles and their patterns from many shooters(I think homing laser is cool).
I am also trying to get my hand on "Dezaemon plus" for PSX (to learn more about shooter.)
anyways here is another of spinning... well.... um.... "thing"

Oops. I made some mistakes.
correction #1
that thing on Kurumi CD cover really happened on final episode(DVD #6)
well...only thing they did was just kiss.
note. I am little bit disappointed about #6 DVD.
they included 2 audio tracks(original dolby 2 channel stereo / DTS 5 channel surround audio... which PS2 can't decode!) .The Original Dolby sound's quality is as bad as VHS tape(compare to previous DVDs). I think they compressed 2 audio tracks too much... still good, but not good as CD quality sound.

correction #2.
about 4 seconds thing with Cardcaptor Sakura Tetris, I didn't read(and translate) instruction booklet.
normal mode has 20 minutes time limit(for whole 18 stages). I used too much time on some stages, that's why I got 4 seconds on The Earthy(9th) stage.


updated 8-19-2000

Yikes... I was too busy last week...(it is car related problems... now I have new aircon and new CD player)...couldn't work on shooter or hexagon things.
nothing to update again!
note:aircon is short for air conditioning unit. (like remocon is short for remote control)

I just got...
Kotetsu Tenshi Kurumi(Steel Angel Kurumi) manga#1(#ISBN4-04-713236-5, 540 yen)
Art book(#ISBN4-04-853190-5, 1500 yen)
and Soundtrack (PCCG-00532, 3150 yen)

here is cover of CD case(NOTE: this is not a Hentai anime. scene like in this pic doesn't even happen to sissy boy Nakahito. well... at least in first 12 episodes.)

The first CD has TV-size(that means short version) intro and ending song.
also contains many background music from anime.
The second CD has long version of intro and ending song(kurumiMP3s on the Net are these long version).
also contains lots of steel angels talking(Kurumi/Saki/Kalinka) and laughing...

I've got 3DVDs(12 episodes) so far(there are 6DVDs + 4DVDsingles)
from what I watched... this is very high quality anime.
everything is incredibly sharp(drawing/coloring/Animation)
only bad thing is that, each episode is 10 minutes long(that's right 10 minutes!!)
well... DVD box covers have nude picture of steel angels(that's the only nude thing in this anime, after steel angels are activated, they always wear "maid" outfits. not even single underwear-shot is shown after that!!... by the way, manga has lots of the underwear shots and nudity. he he)
I almost forgot... each DVD box comes with 2 trading cards(which also has nudity..)

I also got "Tetris with Sakura : Eternal heart" by Arika for PSX1 (Good bye, my secret emergency money /_\)
I don't like Tetris much, but I am carpet-bombing Cardcaptor Sakura games on PSX.
hard mode on Story mode is insanely difficult...(less than 4 second to clear 7 gem-blocks?)
But battle mode is fun(CPU is very smart!! especially final boss Eriol(very cheap) who flips all blocks like doing INVERSE thing on B/W art). beating VS mode and clearing stroy mode open up arts in gallery mode. this time, there are animated pics too)

only bad thing is that there is no intro movie!!(Cardcaptor Sakura Animetic Story had 1st intro from TV series sung by Gumi, and Clow Card Magic had 2nd intro from TV series sung by ANZA... this is Arika's 3rd Cardcaptor game, they should include 3rd intro(which is best of three... in my opinion... The 3rd intro was sung by Maaya Sakamoto...I think She did escaflowne intro too..not sure... voice seems same to my ears)))

Other than that No intro movie thing, This is fun game(for Sakura fans only. he he he).

Shooter project is going slow(still planning... planning is very important!!)
I Just tested scroll thing(3 mountains scrolling at different speed... same as before... but built from scratch because I've lost the source code for FX2)
Jaws-V is working on background for each stage.(4 more to go...now working on ninja stage)
about BG, I will use small BG sprites over and over(mountain stage will start with 3-layer mountains and end with same 3-layer mountains.)
here is fake/cut-paste screen shot of stage 1(I am not doing any programming yet.)

and here is tree for BG(forest stage). not much detailed... that's right, we will use "not-much-detailed-background" for this game

... every BG tile will be in this style(simple, clean, and less detailed)


updated 8-6-2000

It is weekend again... nothing new to update...So I uploaded animated GIF instead.

spinning Jaws-V and Change-V. (shoot 4 of them for powerup)

Jaws-V is working on BG(he is reusing same old mountains and clouds)

I have uploaded PCEngine-SCD Kaze Kiri ISO image somewhere(about 3MB zipped). I will remove it shortly.
Here is movelist of KazeKiri.(super big scan... about 1.7MB gif!!)
There are 4 different endings(2 for male ninja KazeKiri and 2 for female ninja Suzu)... by the way, you need to beat the game first to access female ninja.
just before final stage, you will meet Shizuhime. If you want to see bad ending, slash her a few times.
without music, game gets pretty boring.....(just like Dracula X)


updated 7-29-2000

Here is FX Shooter 3 FAKE/MOCKUP/CUT-PASTE graphic. I may use this as title screen.
once again, I will do my best to make this game as nice as this fake-mockup shot.

no programming yet. I will start soon.
graphics are almost done.(big dummy robo is not finished)
no backgrounds yet...

I am busy lately...(it is not computer related).
and Jaws-V has been sick for 5 days(nothing serious...but can't sleep at night....headache, bodyache(muscles...))

I got very cheap used LD player(it is too cheap, it only plays. no pause. no frame advance. no 2 side support!! I have to flip LD by hand!!). but I can watch PASTEL YUMI with no problem!!
... I watched 2 LDs(ep.1 - 8) so far(1 hour per side)
Animation is very crispy(not bad for TV series).
Everythings are Just as I remembered. It brings back memories...


updated 7-23-2000

he he. Now, it is Jaws-V's turn.
It took about 5 hours to draw...
By the way, Jaws-V uses only one finger(right thumb)
he can't even roll the track-ball while clicking button...,So he draws like this : roll, click, roll roll,click....
(3rd button is set as drag-lock... but not much help)

anyway, I've stopped drawing. I guess I am not ready...
by the way, I just restarted drawing about 1 week ago.(I quitted about 12 years ago)

I made another junk page(Thanks FrozenEmu for the space!!!)
It is simple page about SonSon2 PCEngine Hucard game.
100% map(including all pots, breakable walls, shop list)
100% enemies with animations.
I even found the bug in the game
All items(including the positions of rare items[staff#6 and magic-cloth])

Well... FX shooter 3 will be bigger version of FX shooter 2
Jaws-V is converting (almost)everything to bigger size.
Story will be based on MiniRPG2
If everything goes well, I will add unused boss(ChangeV UFO, Dummy Robo EX plus alpha, Z and dra)
right now, we are working on Dummy Robo. he he he


updated 7-16-2000

he he. I added color to my drawing using very few colors(pretty simple, no shade)

That's all for now.


updated 7-12-2000

I just finished Ys 2 Eternal with easy mode.
here is the proof!!(one of ending pic)
Warning. half naked statues picture inside. click at your own risk

I got Game Tengoku PCB (JAMMA board) today.
My own arcade machine. how exciting...BUT I don't have hardware(like joystick, power source, monitor, arcade cabinet...) yet./_\... just board...

Long wait(10+ years) is finally over!!
I finally got Magical IDOL Pastel Yumi LD box set(7 LD) today
I recorded almost all episodes on tape about 11 years ago(I sent to my sister not to erase them until we move there).
When we moved here(Southern Mississippi). I found that my sister had erased all (but final half episode)
Ever since then I was looking for any copies(DVD/VCD/LD/VHS/new/used/bootleg... anything!!)
I finally found 2 places and finally got it today(very expensive $450+. but It is okay for me. because I am crazy.... Thanks a lot for my sister for some cash. it helped a lot!!... .. but I won't be able to buy anything for several months. need to save again)
by the way, I don't even have LD player^_^.
box is too big for my scanner, I took the pictures(compare the size with DVD box. This thing is HUGE!!)


This is 4th in the magical girl TV series (Mami, Perusha, Emi, Yumi) by Studio Pierrot(I think Pierrot means clown in french...not sure... he he)
Magical Idol Pastel Yumi LD box set is very rare(out of print long ago... I think this is Magicalgirl 15th anniversary reprint. That's why I got it so easily)
Unlike other Magical girl(who transforms into adult), Yumi doesn't transform.
She draws picture to help her. in final episode, she draws wing on her... this part is only thing I had on tape...

I am very happy right now. I am thinking about starting programming again.
Here are some of FX shooter 3 graphics... too big for 320x200. he he he
No background yet. It will be mostly clouds and mountains just like FX shooter 2 demo

here is my drawing(Idol Tenshi Youkoso Youko fanart!!)


updated 7-10-2000

I got both Ys 2 Eternal (CD and DVD) yesterday
I opened CD version. DVD version is in UNOPENED-MINT condition!!
It came with :
Ys 2 Eternal poster
DemoCD(which contains just 2 AVI movies)
Ys 2 Eternal dual CDs(Install disc and game disc)
Ys special collection(Screen saver, wallpaper, clock, icon, music note sheet, midi, Ys1Eternal all character sprite animation data ...etc)
Ys 2 DVD movie(region 2... which means it does not run on US player. It runs fine on PSX2)
thick-hardcover instruction book

he he he. Ys 2 Eternal DOES run on US version of WINDOWS98(with minor problems)
it has 2 problems. one is for installing, the other is for saving game.
because US version of Win98 does not support Japanese characters, it can not copy SAVE folder(which has some unreadable-on-US-WIN98-file) while installing.
So, I manually copied all things, then re-ran install program, It was fine.
until I tried to save the game. It must be saving SAVEDFILE with Japanese filename(I guess).
I CAN'T SAVE!!!!, it saves something like screen shot, some stat, but it does not create LOADABLE savedfile!! I can't load either, but if I die and continue, I can start from last saved position.(weird)
saving is now NO PROBLEM!! but I am stuck in the Colony of Lava now. I can't find Loda leaf(to get pass the poison gas area). It usually can be found around the cave entrance (in MSX and PCEngine version) . It must be somewhere else in Eternal version...

I also got Idol Tenshi Youkoso Youko vol.1(It is Region free DVD. runs on any player!! note. it does not have subtitle nor other language audio track)
here is DVD box cover picture(sorry about low quality. I don't have much space on AOL)

It is 10 years old anime TV series. same low quality as MachineRobo.
But I like it(I like '80s and '90s retro anime TV series...)
now, Jaws-V can make additional animation for Youko
My next target is Kotetsu Tenshi Kurumi(Steel Angel Kurumi)

I've lost interest in programming...
by the way, MiniRPG1 boardgame IS "MiniRPG X special edition".
FXshooter3 is on hold until Jaws-V makes enough graphics.


updated 7-9-2000

download thing works again!!
but I made another site on geocities (just in case of AOL-download-malfunction!! again)
first, I planned it as mirror site, but It has 15MB space... hmm..hmm...(I can add even more junks!!). so I will make small download(mirror) section and big Junk section there. even more junks.. he he he...

hmm... I was thinking about making FXshooter3 with Jaws-V's new graphics(he changed his style again...little bit bigger), but I changed my mind... I think I will rest for a while...to clear my mind...
anyway, Jaws-V will make more graphics for later stage.

... .... It seems like Nihon Falcom has accepted both of my "preorder of Ys 2 Eternal special edition"(CD and DVD version). I think they will arrive very soon. I hope they run on my Win98(US edition). if not... I can still watch Ys2 DVD movie and play with extra items....special edition comes with lots of goodies!
I am a CRAZY Ys fan!!

Project Game Tengoku has been started. It is a vertical arcade style shooter. If I actually do something about it, I will post some pictures of the game.


updated 6-23-2000

added more junks.
added 1 low quality MP3

Jaws-V is pretty depressed these days... more depressed after losing bid on SonSon2 PCEngine Hucard.
I promised him I will get it ,but someone outbid me(I fell asleep. when I woke up, it was all over). now Jaws-V is MORE depressed than ever. Jaws-V is big fan of SonSon2... how big? you will see...much later

after long absence, Jaws-V finally started to draw again.(added Youko picon profile page)
all projects are on hold until Jaws-V stops changing his mind on next project(cookie delivery 2 -> boardgame remix with music+sound+skip NPC battle -> FX shooter 2 complete -> vertical shooter -> another board game -> who know what's next?). I will make whatever Jaws-V finishes on graphics... until then I will practice some drawing.


updated 6-10-2000

Jaws-V wants to finish our FX-Shooter2. We will hold vertical shooter and work on FX-Shooter2(from scratch, because our last backup drive is malfunctioning.)

Added requested link.


updated 5-19-2000

Sneak preview of Ys II Eternal is out(in RM and AVI format)
Visit Palace of solomon(which translates almost every Ys related news from Nihon Falcom)
http://www.wizard.net/~deva/ys/
It is quite big(4Mb RM or 8Mb AVI), but it is worth the long download-time.
I am watching this movie over and over and it is still amazing.(maybe because I am a big Ys fan. hehehe) note : AVI format is little bit out of sync(music is about 1 second slow)

he he. Jaws-V has changed his mind again!(that means Cookie2 might not be our next project)
anyway, here is the QBasic-project-list from Jaws-V
Cookie Delivery 2(maybe on GameBoyColor too)
MiniRPG4 (same format as MiniRPG3. maybe smaller(?))
LLL (secret project... vertical scrolling...)
MiniRPG heroes : (side scrolling)
Fx Shooter final(start from scratch... because I lost the source code again ^_^;)
another much simpler board game(no more hexagon tile)
hmm... hmm... which one to choose?... hmm...only Jaws-V knows for sure...@_@;
Happy birthday to me
Happy birthday to me
Happy biiiiiiiiiiirthday tooooooo me...
well.... it is my brother's birthday too because we are twins.


updated 4-29-2000

finally, finished MiniRPG1 boardgame. (I just finished ending and connected to main program, which was finished months ago)
Jaws-V has changed mind again. now working on QB version of Cookie Delivery2
It will be our next project.(if he does not change his mind again)


updated 4-21-2000

Bought Dreamcast(US) , Playstation2(Japan), and DOA2 for both system.
GBC demo project is on hold until I practice more on GBC programming.
In the mean time, I will make even smaller demo(Cookie Delivery 2) for GameBoyColor.


updated 3-26-2000

added new GameBoyColor Project section with some fake/mock-up screen shot.


updated 3-19-2000

sorry about no update ...lots things have happened... ...
Boardgame project is on hold because I am working on GameboyColor demo now.
Map+battle+shop parts are finished...only thing left is ending(and credits)

added GameboyColor demo
I am using GBDK compiler(ver 2.1.5)
this means I am using C (again)to program something.
Don't worry, I didn't kick QBasic. it is just.. I am using C to make Gameboy demos

as soon as I made playable GBC demo, I will work on ending demo for boardgame and upload it.


updated : 2-13-2000

nothing new...Jaws-V is ok now.


updated : 1-19-2000

Jaws-V is sick again.
because Jaws-V's condition(got little bit worse), this update was delayed for 2 days. sorry about that... I couldn't do anything...I will resume programming when he gets better.


updated : 01/09/2000

changed recursive hexagon map scanning routine with nested-loop routine(recursive routine eats up so much stack space. he he. new routine has no limits now.)


updated : 12/28/99

Jaws-V is still adding(and modifying) graphics.
I started work on real engine. added title and intro. text scrolling looks bad. I will replace it with something else. I am testing SBmidi 4.1.... this game may have the music(if everything goes well)


updated : 12/18/99

finished roulette testing routine.
I will have little bit more free time soon(winter-holiday-break)


updated : 12/07/99

finished scrolling demo.
I will add characters soon.


updated : 11/30/99

tested map-TILE engine. I think I got every things for hex-map calculation for my board game(except hexagon scanning algorithm. don't have time to code it. I will add and test a few days later)


updated : 11/26/99

made pretty much of plans for the board game.
graphics are almost finished(except for battle BG and some enemies)
made some hexagon related algorithms. (now working on scanning and simple direction calculation)


updated : 11/21/99

still making plans for dice/board game. not much done yet.
working on map engine(just 3 'checking map element' functions)
haven't decide what to do with the rule of the game.
Jaws-V is working on graphics(new RPG School 95 style graphics)
even simple frame of animation took him about 5 hours(he is still weak but he still wants to make graphics for new board game and MiniRPG story(remix of MiniRPG 1-4))

By the way, I got early christmas present.
It is limited edition(#4257) of Sakura Kinomoto in school uniform from Card Captor Sakura.
Merry christmas to me! ho ho ho.
Here is the picture

It is really great. I may start to collect figures from now on.(It is my first figure)


updated : 11/07/99

added several non-MiniRPG characters(most of them are from magical girl series)
added my shooter demo.
started thinking about next project(dice/board game using new graphic format)
|it might be using one of these idea
1) simple dice/board game based on RuneMaster II for MSX2
2) walk free 2D map with random battle (with dice/card to battle) based on legend of Zelda board game(japanese version)
3) hexagon map with simple enemy AI(hard to make good AI with hex map without much knowledge he he) based on Super Deformed Gundam War board game(japanese version)

sample shot of these will be posted shortly.

Don't worry. Jaws-V is working on MiniRPG4 again(eventhough he is literally parylized from neck to down due to extensive muscle loss and bad shrinking..)

by the way, here is some real information about my brother. Jaws-V is 90% parylized (very little movement. can not move arms or legs on his own. even his finger is very stiff and crooked like claw. now he can't grab PSX joypad anymore.)
but he is still trying to draw graphics(with trackball)

MiniRPG4 will be using new graphics(finally 256 colors but less animations)...it will just take very long time to make...because of my brother's condition....


updated : 10/24/99

I bought wireless track ball for Jaws-V
it is pretty hard for him to control it, but he is trying...(yup! even his finger muscles are badly shrinked!)
now he can do some graphics (roll the ball and click the buttons very sloooooowly...)
check out his new art in profile section(actually.. it is modified art from other's format)
by the ways, he can not draw arts anymore like he used to do... so he searched new format from others.... and that is RPG School format.

Because of Jaws-V's ferquent visit to the hospital, I couldn't do any real programming...just small joypad code... that's all...
now everything is stopped!(including shooter conversion to GnuC with LibPS library for R3000 CPU. (hehehe I bought that 'thing' just before Jaws-V had accident))


updated : 08/15/99

Jaws-V came home. very weak. can't eat solid food. his muscles are more damaged.
I just can't concentrate on project. until he gets little bit better, I will hold project and take care of him more...
I lost interest in shooter anyway... just 3 stages are finished.
I will make 3 stage demo later and move on to the next project(top secret LLL project or MiniRPG tactic dice game)... I will finish shooter someday...
of course..after he gets well.


updated : 06/06/99

Horizontal shooter project has started.
just 3 scrolling mountains... with cloud...


updated : 04/29/99

Jaws-V went to hospital(pneumonia) and came back last month. he is recovering now(still weak)
My PII 233Mhz was trashed by CIH virus (at april 25th midnight)
Bought cheap new one(No! It is not a PIII). It is little faster and has more memory than old one.
I lost all data, program, shareware, graphics.
I was making Horizontal shooter. I thought I lost all graphics, but I found sample printout.
without sample printout(using inkjet printer, so very low quality...), I would drop Horizontal shooter project.
I already scaned (600 dpi) and recover dot by dot(I mean pixel by pixel).
I only printed first half of design(last boss, mid boss, ship...etc)
I lost last half!(many enemies, Skull's Super Deformed(SD) Alcadia ship, FuuMa kite-ninja, ... very good quality design... lost forever...


updated : 02/08/99

here are my 2 shooter projects. (Nope! MiniRPG4 project is not dead.)


This is screenshot of my old short demo. I will make horizontal shooter base on this demo. Just 1 long stage game.
I(CHANGE V) am making new graphics now.


This is fake shot of vertical scrolling shooter(similar to Konami's Knightmare[also for MSX) I am planning to add RPG element.


This is Knightmare's title screen.
I actually own real MSX rom cartridge.
tip(also works on FMSX emulator)
For invincibility, hold Left cursor, Right cursor, K key, Y key ,and SELECT keys when turn on MSX computer.
start game(while holding these keys).
when Popolon appears on screen, release all keys and press SELECT key once for 99 seconds of invincibility.
press SELECT again when it wears off.
Note : It will not save you from earthquake attack from one of the bosses.

I am just planning now.... I will make horizontal one first.


updated : 12/12/98


added Simple Shooter to download section(It is my first DirectQB game).
It is VGA13 game, but I used only 16 colors again.
I added Joypad initialize routine at the start to solve the slowdown problem(massive slowdown was caused by constantly checking joypad every frames if you don't have joypad)
also added CRAZY mode for faster computer (more enemy, more firepower...)

Not much progress on MiniRPG4... just story...(almost completed the story... it will be short(longer than MiniRPG3))


updated : 11/15/98

bought cheap flat-bed color scanner and GXTV.

MiniRPG4 project starts again!
It will be same format using SCREEN 7(just like MiniRPG3)
JAWS-V is working on story now... it will be short story(little longer than MiniRPG3)
story will start with... (yep! this is sequel to MiniRPG3.) where ROM wakes up from his nightmare.
about graphics...he still can't move...so...we will reuse many graphics from previous games.

while JAWS-V is working on story, I will make simple shooter

Added QBASIC file : simple (bouncing ASCII character) screen saver
Added 2 DSK files for MSX emulator(FMSX or BrMSX) :

MiniRPG1.DSK
Now It will work well with MSX emulator.
Use this parameter for FMSX or BrMSX
-diska minirpg1.dsk
Type RUN"MINIRPG1.BAS" or LOAD"MINIRPG1.BAS" then press F5 key on BASIC prompt.

MSXDOS.DSK
Yes! This is first Disk Opreating System for MSX. I just converted to DSK format from old original MSX disk.
It doesn't have much commands. No ATTRIB or directory structure support. (there is attrib flag on FAT but MSXDOS v1.0 can't access that info yet. and directory structure support is starting with MSXDOS v2.0. I don't have MSXDOS v2.0 sorry about that!)
you can run on MSXDOS on emulator. Just use this parameter -diska msxdos.dsk
without it, you just start emulator with Diskbasic(can run disk accessing command but can not go to DOS prompt)
Type BASIC on MSXDOS prompt to go to BASIC mode.
Type CALL SYSTEM or _SYSTEM on BASIC prompt to go to MSXDOS mode.
use this disk file as blank disk for MSX project(if you have interest in MSX basic).

No new graphics...sorry.

Got link request from Software Owls (UK). added to list.
fixed broken Tsugumo link.


updated : 10/31/98

Good news!!

JAWS-V came home from hospital.(rehabilitation hospital)
Insurance can't pay rehab hospital for more than 2 months(their limit)
So, JAWS-V is kicked out of hospital(he still can't walk or raise arms)

Anyways he is now in more comportable environment and he can eat delicious non-hospital food!

He can't work any graphics now. It will take a while to regain his strength...
He will rest for a few weeks before working on MiniRPG 4 and other projects.
Don't expect anything soon. JAWS-V's health is first!


updated : 09/26/98

Yikes!! hurricane Georges is coming to my house! even if it misses my house... storm surge will... ... by the way, I live in southern Mississippi (near beach). heeeelp!!!


updated : 09/14/98

Jaws-V's health gets better. I am updating this info without Jaws-V's permission.

click here for name of disease and information.
[x]

here is censored(face) picture of Jaws-V on the hospital bed.(at that time, his muscles were damaged so badly that He was actually paralyzed from neck to all the way down.
of coursse..he could move his fingers and toes... [even fingers didn't move well].. the muscles just didn't respond..)

Now he is in very good condition. some of his muscles are healed.... far from get back to normal life(making MiniRPG4 of course!).


updated : 06/??/98

Jaws-V's health got worse...

I added another junk demo to download section.(It is also an old program...I had hardtime finding in big box of backup disks).


updated : 06/14/98

Accident! Accident! Jaws-V had another accident.
On 06/13/98 around 9:30 P.M. Jaws-V fell down to the ground head first.
He couldn't stop it, because his arms and legs did not have any strength...
Actually he hit wall first and slide down. hit Super Nintendo A/C adapter (give him 1 inch cut on the head) and garbage bag (which absorbed some impact).
Even with another injury, He will work with all his strength....for MiniRPG4..little by little...

Another useless info:
Screen shot(zoomed out) of Jaws-V's favorite graphic editor(Foto Touch Color 1.10)
Yep! Jaws-V does not use sprite editors..

MiniRPG4 info :
Jaws-V wants to make MiniRPG4 with big screen..(using SCROLL.ZIP format)

I finally got screen shot for MiniRPG1.(This game is more than 7 years old. It looks pretty stupid now.. he he he)
My MSX2 only had 32k memory...all graphics, all codes , all sounds and musics must be in 32K...result was... awful game..


Screen shot from FMSX-DOS emulator.
looks familiar? (map, menu, status, battle screen, and Jaws-V)


updated : 06/08/98

finally...update...
I have a good news and a bad news.
The good news is JAWS-V finally got story for MiniRPG4(on the paper).
The bad news is ....We will use MiniRPG3 format (and reuse most of animations from MiniRPG3)

why?
because ...
JAWS-V had accident at work.(4-21-98)
He strained many muscles (back of neck, both shoulders, both arms, and both thighs)
Now, he is a walking garbage...(oops, He can't even walk easily). he can not get up on his own...he can not sit on chair for 2 hours...
Guess what? He can not design new graphics either...MiniRPG4 needs new graphics... ...(/_\)


updated : 03/08/98

about Mini RPG 4 : We are working on story now.

about Cookie Delivery 2 : not yet... we want to make 3/4 view (focus on gameplay this time...).. just planning now...

about Mini RPG 1 : It is hard to convert to 16-bit computer...It was programmed for 8-bit MSX2 computer.
It was actually called CHANGE-V RPG ,but JAWS-V called it MiniRPG..that is how MiniRPG2 got its name.
... screen shot from MSX2 computer is not available yet.(It is hard to capture(?) the screen shot.)

about FX shooter : about 40% finished.(It is not finished yet! this is just experimental program). Demo or unfinished version is not available anymore! Actual screen shot

about FX shooter 2 : while Jaws V is making a story for MiniRPG4, I think I will make Horizontal Shooter using my new scrolling engine.


useless info

Cookie Delivery CHEAT:

Invincible : press F12 while playing.
Debug info : press F1 while playing
Secret ?????? menu : press F12 on the title screen
It you exit game while ?????? menu is ON (by cheating or beat game) you will see secret text message.

How to make big cookie's eye BLINK..BLINK

Turn ?????? ON(F12)
put cursor on that ?????? area
Turn ?????? OFF(F12)
now push attack key(SPACE KEY) to control cookie's eye (BLINK BLINK BLINK)