GameBoyColor project : Akumajo Dracula G
Compiler : GBDK ver 2.1.5

I am trying to remake stage 1 of PC engine version of Dracula X(the story 4 years before the Castlevania Sympony of the night for PSX/Saturn)

BGtile are based on DraculaX(PCEngine version) especially the clouds.
all BG tiles are not resized/shrinked from real GFX. Jaws-V draw them dot by dot while looking at the real screen shot of the game.
character design is original(SD style!!)

This is just a multi-layer scrolling(precalculated...) demo
It does not scroll BG with SCROLL command.
It replaces BG with precalculated image(whole BG is replaced with little-bit-scrolled one)
It eats up lots of speed and VRAM
Jaws-V is working on additional graphics(like bats, zombie, some background... bosses etc.)

tool/util/program we used 
GBDK ver 2.1.5 (compiler) not 2.0.17 anymore.. 
GB developmemt studio ver 0.63 (IDE)
no$gmb 2.4 (I use this emulator to test my demo)
FotoTouch Color 1.10 (Jaws-V's favorite graphic editor)
PSP 3.11 Shareware
tile2C.exe (crappy tile converter made with QBasic+DirectQB)
map2C.exe (crappy small(20x24) map maker made with QBasic+DirectQB)

DraculaX Music(PCEngine CD), Jaws-V's favorite music while drawing for this demo
